![]() ![]() " Don't touch anything and flee back to your ship.": Nothing, but choosing this option enables you to learn the Dash skill if you later choose to "Rush straight after him.".The loss gives your character a Soul stone, but " Unfortunately the relics you brought from the trip tainted you and you formed a Panophobia, a fear of everything.".The win gives your character a Soul stone.Additionally, if you choose this option, you no longer will gain the Dash ability for choosing to rush after him. " Take souvenirs from Vinland": Prompts a coin toss."Some of your comrades lost their minds while others tried to pillage anything and flee back to your ship.".The Outlander can later learn Marksmanship, allowing him to kill enemies with the Bow and arrow without engaging combat. ![]() " Don't give in.": You learn Bloodlust, which which allows your character to enter a berserker-like state in combat at a cost of 10 Mind he will have more attack power, but will only be able to attack randomly.Note that not all enemies are edible, and some are even poisonous. " Devour your fallen comrades.": You learn Devour, which allows you to eat corpses to reduce your characters hunger to 0."As the weak met their fate, the rest indulged in the greatest sin.". ![]() The Outlander has the tormented soul, and will start with either the Devour skill or Bloodlust, depending on how the player responds to famine on the ship in the introduction. " Choose mace and shield.": Gives the Outlander.Iron arrows can be used to wound enemies before engaging in combat with them. Short bow (+10 Attack, 2h, shift to use arrows)." Choose bow & arrows.": Gives the Outlander."The very first step is to choose your weapon.".The Outlander will start with fur armor (+20 Defense, weak against fire) regardless of the choices below. The Outlander can start with different equipment, depending on how the player chooses to have him trained during the introduction. Cannot be sacrificed at ritual circles.Can use all weapon types except for Blunt and Dagger.Has 40 Attack instead of the regular 30.The events of Fear & Hunger 2: Termina suggest that Ragnvaldr survived his journey into the Dungeons of Fear and Hunger, as his soul, skillset, and resentment towards Le'garde lives on in a possible descendant, August. Information below is hinted on, but wasn't directly confirmed in-game. Indeed, the skillset, fearlessness, and general knowledge that make Ragnvaldr a valuable warrior in the dungeon seem to come from his life experiences as an Oldegårdian. Though Ragnvaldr and his Oldegårdian peers have more primitive appearances, this is only surface-level they are unsurpassed as merchants and sailors, in addition to boasting warriors known for being strong and brave. He has come to the Dungeons of Fear and Hunger to take back the cube, and to exact revenge on the army's captain, Le'garde, for all the pain his people suffered during the invasion. This included Ragnvaldr's wife and child, Hilde and Björn. The experience hardened him, teaching him some of the skills he would later need to survive.ĭuring a hunting expedition, Ragnvaldr returned to his village, only to bear witness to his worst fears materializing before his eyes: The Army of the Midnight Sun invaded Oldegård to take the Cube of the Depths, killing many members of Ragnvaldr's tribe in the process. Ragnvaldr survived, helping bring back the Cube of the Depths. ![]() Amidst the gloom, their perseverance led them to the uncharted shores of Vinland, a dark and untamed continent steeped in the shadows of ancient deities and unfamiliar gods that Ragnvaldr had never heard of. The sea stretched endlessly before them, and the horrors of the expedition took its toll on the weary crew. In the face of this plight, a grown Ragnvaldr, alongside other brave men of Oldegard, embarked on a treacherous journey westward, in search of sustenance and riches to alleviate the suffering of their people. It was his father who imparted upon him the art of war, nurturing his martial prowess and preparing him for the challenges ahead.Īs time passed, the winters in the north grew colder, and the summers became shorter, plunging the land into a state of deep hunger. In his early years, Ragnvaldr enjoyed a balanced childhood in the city of Kingdom of Oldegård, blessed with the presence of both his parents. However, this very burden became the forge that shaped his physical strength and unrivaled iron will, akin to that of the gods themselves. Ragnvaldr, born with the tormented soul, was destined to face relentless struggles in every step of his life. Seems like even a northern brute like him can appreciate finesse and knowledge." - New Gods when asked about Ragnvaldr. ![]()
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